Equipment
Laserwarriors uses the best commercial laser tag equipment available
- Lightweight ABS shell weighing just 450grammes (vs 2-4 kg for metal shells, often with hard sharp edges)
- Safe and Easy to Use, with vibration feedback, rear display for ammo and health and built in-speaker
- Each player gets a full sensor vest with front, rear and side sensors (not sweaty headbands) – players aim for the body and not the head.
- Cool Killstreak Rewards such as Rapid Fire, Airstrikes and Nukes!
- Ammo, Health and Respawn Bases – skill and dexterity are developed as you play!
- Electronic Capture the Flag and Multiple Domination Bases are standard equipment for all our sessions.
- Computerised scoring for EVERYTHING ensures clean games and no arguing or cheating.
- Our computer tracks the Flag Holder, Hill Dominator and keeps score all in real time!
Mobile Laser Tag Blaster Fact Sheet
- Description: Awesome lightweight combat pistol
- Operation: Single handed or double grip operation
- Weight: 450 grams
- Blasting Range: 50-120m depending on ambient light
- Accuracy: 100 meters
- Radio Contact Range: Up to 300m from the Central Command Computer (the CCC)
- Typical Munition Loading: 3 clips of 9 bullets each giving a total of 27 Ammo (setting variable by Crew)
- Extra Features:
- Display HUD at rear, switchable for Ammo, Health and Objectives
- RFID Pack and Base Scanner
- Built in speaker for with Player Feedback
- Green / red / orange LED signals for hits, pack scanning, winners etc
- Safety lanyard, attachable to sensor vest
- Power Source: 4 AA batteries in the handle
Our mobile laser tag system has an Advanced Player Feedback System, which uses a wide variety of intuitive auditory, visual and tactile feedback mechanisms to give players critical game information about their status.
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Laser Tag Sensor Vest Factsheet
- Description: Lightweight, water resistant outdoor laser tag sensor vest, ideal for outdoor parties
- Sensors: 4 infra red sensors ( front, back, left shoulder, right shoulder) for 360 degree coverage
- Lights: 4 red light emitting diodes to signal hits and eliminations
- Colour: Battle grey with cool orange piping
- Team ID: 3 Team Identification Strips in team colours (red or blue)
- Attachments: LaserBlaster safety lanyard
- Size: Fully adjustable for boys and girls as young as age 6 – thru to teens and most adults.
- Harness: Arm loops with single point chest harness.
Bases – Ammo, Medikits and Flags
Ammo Pack Factsheet
- Description: Grey with 2 or 4 moulded bullets, with orange scanning surface.
- Uses: Reloading for extra clips of ammunition.
- Advanced Modes: Ammo Swap forces players to switch between ammo packs each time, preventing camping.
- Limits: Cannot be scanned if you have been eliminated – the Blaster will simply “BERP” at you.
- In-Game instruction:
- Blaster will instruct “SCAN AMMO PACK” when your are low on ammo.
- Correct scans will elicit a “BOING” and an “OK” with a green flashing signal LED on the blaster.
- Unsuccessful scans will elicit a “BERP” noise.
Medipack Factsheet
- Description: Red with white cross, round or square moulded, with white scanning surface.
- Uses: Boosting player to full health, but only BEFORE elimination.
- Advanced Modes: Medipack Swap forces players to switch between medipacks each to prevent camping.
- Limits: Cannot be used by players to respawn – otherwise the Blaster will simply “BERP” at you. In Zombies, survivors must scan a medipack within 20s of being shot by a zombie, or zombify!
- In-Game instruction:
- Blaster will instruct “SCAN MEDIKIT” when the player is down to the last health point.
Team Base Factsheet
- Description: Red (Team 1) or Blue (Team 2) square moulded, with grey scanning surface.
- Uses: Used for respawning after an elimination.
- In Martian Wolf and Zombie games – used to “Bank” points but can’t be used twice in a row.
- In Capture the Flag : Home base where the enemies “captured” flag is scanned for final capture.
- In Disarm the Bomb : Red is digit 1, Blue is digit 2
- Limits: Cannot be used to boost health or to reload ammo
- In-Game instruction:
- Blaster will instruct “SCAN TEAM BASE ONE” or “SCAN TEAM BASE TWO” for eliminated players.
- Correct scans will elicit a “BOING” & the respawn countdown on the HUD, followed “BACK IN GAME”.
- The respawned player will have full health and ammo.
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